With the release of its first device, OnePlus shook up the Android phone market
With the release of its first device, OnePlus shook up the Android phone market. With its unorthodox – and often controversial – marketing, they managed to create a cult following with effectively no marketing budget at all. Of course, all of that would not be worth nothing if the product itself was poor quality, but the OnePlus One really delivered. A mid-range price with top-tier specs and Cyanogen software proved a recipe for success here, in spite of the rather arduous invite process.
Things are both the same and different for the OnePlus 2. The price is still extremely competitive amongst other flagships, but with the Cyanogen relationship having descended into a bitter war of words, OnePlus has instead chosen to create its own software build for this handset. The specification sheet, while still very high-end, has a few notable omissions that may cause buyers some concern.
The OnePlus 2 looks and feels quite different to the original, yet still maintains a family resemblance. This is most obvious on the back cover that has the same sandstone-grey finish. This makes the device unique to hold, very grippy against drops and provides a much higher-quality impression than glossy plastic. For this generation, OnePlus has made the back panel easier to change, with additional StyleSwap covers offering bamboo, rosewood, black apricot and kevlar finishes, should the sandstone not be to your taste. The SIM slot (actually, there are two – the device has dual SIM support) has migrated from a tray on the edge of the device to the back. There is still no microSD slot.
The new volume of Android Tips, Tricks, Apps & Hacks is on sale today
The new volume of Android Tips, Tricks, Apps & Hacks is on sale today!
There is so much more to your Android device than you thought. The Android operating system is filled with possibility and with the right knowledge, you can make sure you get the most out of it. With the right apps, you can turn your phone or tablet into the ultimate entertainment device or even work on the go. You can go even deeper by hacking your Android and turning it into exactly the device you want and need. With Android Tips, Tricks, Apps and Hacks, you can open a whole new world on your mobile device.
On sale here
Use Webmaker to design websites without having to fiddle about with code.
Mozilla’s Webmaker project started in 2012, offering a range of web-based tools for creating websites. Unlike the Thimble tool, which teaches webpage coding with HTML and CSS, the new Android app enables you to design simple sites via a graphical interface. As such, it offers a very shallow learning curve.
However, it comes with some serious limitations. The main drawback is that you can’t include any links to external content or pages, only internal.
The app’s Discover tab features a selection of example projects made by other users, but sadly there’s no search option. Still, the highlighted projects give a good example of what can be achieved using Webmaker, ranging from tutorials to a virtual art gallery. We even managed to create a very basic adventure game.
Learn how to use letterbox scaling and ghost graphics in the user interface of your Corona SDK game
When you’re creating images to use in your app, keep in mind that Android screens come in all shapes and sides. Are your graphics going to display correctly across all these different devices?
In order to help you support multiple screens, Corona provides various scaling options. In this tutorial, we’ll use letterbox as it scales your content to fill the screen while preserving the width and height ratio.
For the best results with letterbox scaling, create a background graphic and a game over graphic that are both 380 x 570. You’ll also need a graphic that represents the falling objects the user needs to tap. We’ll be using a ghost graphic, but you can use whatever image you want.
Why fingerprinting is set to be so important in Android 6.0
Fingerprint recognition has been a key part of a number of high to mid-range phones for a good couple of years now.
However, as with so many aspects of Android, it has been hugely fragmented across devices and has never been standardised. Marshmallow will be the first Android version to make this step towards standardising fingerprint technology in all compatible devices. This will make it possible for Android app developers to make greater use of this secure identification feature. This should benefit the privacy of Android users around the world.
What else do I need to know about fingerprinting in Android Marshmallow?
Google’s incredible psychedelic software has some mysteries to reveal
What is Deep Dream?
These strange images look like the stuff of nightmares, but they are actually the product of Google’s Deep Dream algorithm. This code is part of Google’s ‘machine learning’ artificial intelligence software. Intended to make image searching more intuitive, Google has been teaching it to recognise what things look like. This will aid the software in understanding the context of an image search, for example, when you type ‘fork’ it will display pictures of cutlery rather than forks in the road.
Why is it being used?